Tag: thesk

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  • Two Stars

    Two Stars is a small village of approximately 3800 inhabitants. Mostly humans. It was mostly destroyed when the [[Tuigan Horde]] came in 1359 DC, but after the horde was destroyed in 1360 settlers came quickly to rebuild the place. Although it is still …

  • Thesk

    The nation of Thesk is an oligarchy of around 850,000 people, inhabited by humans, gnomes, and orcs. The majority of its inhabitants are either merchants or farmers. The Golden Way, the main trade route to Kara-Tur, runs through Thesk, exposing it to a …

  • Golden Way

    The Golden Way is a road starting in [[Telflamm]], a city in the nation of [[Thesk]] along the coast of the Sea of Fallen Stars. It extends eastward, through [[Phsant]], [[Tammar]] and [[Two Stars]] until it reaches the shore between Lake Ashane and Lake …

  • Telflamm

    Telflamm is usually considered to be the biggest and most important city in [[Thesk]], however, Telflamm is actually an independent city-state but wields so much power and influence over the country that it might as well be the capital. Telflamm was …

  • Shadowmasters

    The Shadowmasters is a thieves guild that is based in [[Telflamm]], but is also active in other areas of [[Thesk]]. They have existed since somewhere early 13th century, but mostly as a band of petty thieves. Around 1310 the guild became more organised …

  • Tammar

    Tammar is a large town in [[Thesk]] with a population of 3,594. It was razed by the [[Tuigan Horde]] and subsequently besieged by bandits who took heavy tolls from passing caravans. Most people were able to flee and return after the [[Tuigan Horde]] was …

  • Phsant

    Phsant is a large city of 21,564 inhabitants in [[Thesk]]. It is the site of the defeat of the [[Tuigan Horde]] and has a large orc population. The orcs formed part of the army that defeated the horde and are now accepted members of the populace, having …

  • Shadow Council

    The [[Shadow Council]] rules the [[Shadowmasters]] under the guidance of [[:Minas-Defrout]]. h3. Members * [[:Dark]]: leader [[Black Ops]] and intelligence officer * [[:Wolar-Moreni]]: leader [[Tammar]], actions officer * [[Ramathor]]: high priest …

  • Nine Golden Swords

    The Nine Golden Swords is the common name for the nine [[Shou]] guilds in [[Telflamm]]. They consist of the 9 major families of the [[Shou District]] and commonly fight each other in different ways over domination of different parts of the district. They …

  • Merchant Council

    The Merchant Council is the common name for the council of majors that exists in [[Thesk]]. They come together once in a while to discuss the leadership of [[Thesk]], but mostly this ends up in a drinking feast. Altough they do hold some power, the more …

  • nyth

    Nyth is a small city of 11,501 inhabitants in [[Thesk]] that relies on trade with its neighbouring settlements. It was once controlled by the independent city-state of [[Telflamm]]. h2. History Nyth takes its name from a will-o'-wisp that used to …

  • Thesk Mountains

    The Thesk Mountains are bare, inhospitable mountains in [[Thesk]]. They feature extremely difficult terrain, and offer a limited amount of iron ore which is enough to supply the nation and provide extra for export.

  • Dragonjaw Mountains

    The Dragonjaw Mountains are mountains in [[Thesk]] inhabited by gnomes and copper dragons. The gnomes are frequest visitors to the human city of [[Milvarune]] where they trade their crafts. The dragons are known to enter annual joke-telling competitions …

  • Raw Magic

    An ancient form of magic that the party discovered to be a genetical sort of 'special ability' passed down in the [[Derenar]] royal family line. The party has also discovered magical traps and magical items made of [[Raw Magic]] and has found out that a …

  • Black Ops

    The Black Ops are a mostly secret part of the [[Shadowmasters]] that are the elite of the Intelligence Department. Apart from intelligence tasks they also have an important role in checking the [[Shadowmasters]] and making sure that the organization …

  • Gary Pilonari

    h4. The Party The party met Gary when they visited the headquarters of the [[Shadowmasters]] in [[Tammar]], where they expected [[:wolar-moreni]]. In his stead they met Gary, who was not very helpful, claiming he didn't know anything about Wolar and …

  • Girovanni Torelli

    h3. History Girovanni Torelli is the 42 year old son of a wealthy merchant that made a fortune dealing in [[Kara-Tur]] goods. His father settled in [[Tammar]] because of the competition in [[Telflamm]] and has made a profitable company there. Girovanni …

  • Wolar Moreni

    Wolar Moreni is a [[Councilmaster]] for the [[Shadowmasters]] and the ruler-behind-the-scenes of [[Tammar]]. In fact, he is the actions officer of the [[Shadowmasters]] and as such wields quite a bit of power. He is a trusted friend of [[:minas-defrout]] …

  • Dark

    Dark is cloaked in mystery. His name and face remain unknown. He reports to [[:minas-defrout]] and handles all the intelligence of the guild. This also means checking on it's own members, for which he and his [[Black Ops]] are feared the most. h3. …

  • Sofia Astar

    Sofia is an underling of [[:dark]]. She has risen fast in the ranks and only joined a year after [[:minas-defrout]] came to power. She is a firm believer in Minas and the new way of organizing things. She dislikes killing and even stealing and with her …

  • Solvan Demeno

    The party met Solvan in [[Telflamm]] where he was making music very close to the [[Shadowmasters]] headquarters. Apparently [[:ulik]] is an old friend of his and he knew [[:Beren]] after hearing his name and has even written the 'Savior of Telflamm' a …

  • Grevor d'Ortaion

    h3. Personality Grevor is friendly and obviously thinks a lot of himself. He liked company and to explain things, but mostly kept to his own and the woman druids the party let travel with them. h3. The Party The party met Grevor at 'his tomb' in …

  • Boris Colone

    Boris Colone was the sole person in the Archeologist Guild in [[Tammar]]. He helped the party pose as (trainee) archeologists to enter the [[Great Dale]]. His methods were old school (with seal and autograph) and really lawful (forging badges on the spot …

  • Sam Deran

    From the looks of his mansion outside [[Telflamm]], Sam is not very wealthy anymore. Somewhere in history his family probably had better fortune. When the party met Sam he was unknowingly almost assisting the destruction of [[Urling]] and [[Urlingwood]] …